Each year for the Halloween season, I try to dedicate my playtime and writing to a selection of spooky games that I’ve always wanted to try. This time I’ve been really excited for these Halloween posts all year, and I feel like I’ve actually gotten a bit ahead on my plans for once, so I’m optimistic that this might be the best Halloween on the blog yet. Previous Halloween posts are all collected on this tab. This year, I’m starting off with Little Nightmares, a creepy adventure game that released fairly recently on basically every modern gaming platform.
A small child shrouded in a yellow raincoat awakens at sea on a mysterious ship filled with danger and foreboding. As she begins to explore her surroundings, she finds other children in cages and begins getting glimpses of the grotesque giants that crew the dreary vessel. The quest that follows pits the defenseless protagonist against the strange appetites of the pitiless but hapless denizens of this otherworldly domain.
Little Nightmares immediately draws comparison to Limbo and its pseudo-sequel Inside. It’s easy to feel like the former was inspired by the latter. All three are puzzle platformer games about a defenseless youth trying to survive in a strange and creepy world. Little Nightmares does, however, manage to differentiate itself from the other two with a few key new ideas. Most importantly, while Limbo and Inside are essentially sidescrollers that confine movement to a 2D plane, Little Nightmares offers movement in fully 3D environments.
Furthermore, while the game starts off mostly about solving environmental puzzles to progress in a similar fashion to Inside and Limbo, later portions of the game become heavily focused on stealth and evasion. The protagonist of Little Nightmares is a small creature in a world of giants. Everything in the world she is travelling through is oversized, both objects and people, very much like Jack and the Beanstalk. Thus as the game progresses, gameplay becomes less about Limbo-style puzzles and more about sneaking through this jumbo-sized world while evading, hiding, and sometimes needing to outrun the ponderous creatures that view the child as nothing more than a pest to be squashed.
Little Nightmares is scary like a fairy tale, not necessarily suspenseful in a traditional sense, but creepy and unsettling in how it contrasts innocence with monstrosity. The monsters the player faces are grotesque and unpleasant to look at, and their designs emphasize themes of decadence and depraved overindulgence. These giant beings don’t feel like highly threatening apex predators, as they’re rather hapless and clumsy at times. But the moments where the girl is discovered and pursued by these beings are tense thrills as she scrambles to find a safe hiding spot. I don’t really feel any reservations in calling this a horror game, even if it is an offbeat amongst the genre.
And while the game is not particularly scary in the same sense as most horror games, the final monster encounter was a surprising exception. While I tend to find that most horror games become less scary as the story progresses and I become more comfortable in the setting, Little Nightmares managed to end on a high note. The final section has an amazing sense of atmosphere and dread, but it was also regrettably the shortest part of the game. After seeing how capable the designers of this game were at creating such an unnerving experience, I kind of wish they had imbued earlier parts of the game with this kind of atmosphere.
However, my principle issue with Little Nightmares is the brevity of content. The game is roughly three hours long. I don’t necessarily think a game is bad if it’s short, but I do consider it a negative when a game feels short, and Little Nightmares definitely felt short to me. I thought the game really only scratched the surface of the concept and world it introduced. The ending felt like it came on way too abruptly. The final area of the game should have been a bit longer, and the game could have really used one more major monster to encounter. Frustrating the issue is that there is a $10 DLC pack that offers three additional chapters to the game’s original five and features a different character from the original story. (I do not own the DLC, so I can’t comment on its quality.)
I like Little Nightmares. I thought it was a cool game. But for the reasons above, I think it’s a little hard to give the game an unqualified recommendation. I find it hard to provide justification for purchasing the game at full price, and I would also recommend playing Inside, a similar game, first, as I thought it was a considerably better game, although it doesn’t lean as much into the horror genre. Little Nightmares is a good Steam (or PSN, eshop, etc.) sale game, interesting and fun and worth playing, but not necessarily worth paying full price, especially when the DLC is factored in.