Holiday Travels Gaming: Mario & Luigi Partners in Time and Rayman Legends
Thanksgiving and Christmas always mean handheld gaming for me, as I have to make a long arduous journey southward to visit my parents house where I grew up. I always stress out over which few games I’m going to carry along with me. I have no idea why I do this. I don’t put nearly as much time into thinking about clothing or the other things I need to pack.
I’ve often mentioned my love of the Mario RPG series here on the blog. I’m excited for the release of Paper Jam, but it’s still over a month away here. It’s already out in Europe and Japan, but I suppose Nintendo of America feels that Pokemon Super Mystery Dungeon just came out and releasing any more games for this holiday shopping season would be just a little too generous to its fans.
Anyway, during the break I decided to player Partners in Time which is the second Mario and Luigi RPG game. This is the only Mario and Luigi game I’ve never played. I didn’t get to play it when it was originally released on the DS, and, in fact, I don’t think I’ve ever saw a copy of the game on store shelves. I can only assume it was a very limited release. I had to ebay the copy I’m playing on now.
The plot of this game begins with Professor E. Gadd (of Luigi’s Mansion and Mario Sunshine fame) demonstrating his new time machine at Peach’s castle. An excited Peach travels alone to the past to when she was an infant, but when the time machine returns to the present, Peach is missing, and in her place an alien monster jumps from the machine and attacks the castle before being neutralized by Mario and Luigi. The brothers, E. Gadd and Toadsworth learn that Peach has been kidnapped by alien invaders who are running amok in the Mushroom Kingdom of the past. Why no one in the present remembers this alien invasion that took place in the past is never explained…….
As a result of damage to the time machine, time holes to the past begin appearing across Peach’s castle which the brothers to search the past for the princess. There they meet up with the baby versions of themselves that were first seen in Yoshi’s Island. For most of the adventure, the babies ride piggyback on their adult counterparts, but they can also detach and head off on their own. This is important as they are capable of reaching areas that the big bros can’t such as by crawling through tiny holes in the walls or being lofted up onto high ledges by the adults. This is used to create some interesting mechanics in the dungeons.
There are two pillars of M+L that I think are the critical factors in making the games so special. The first are the turn-based battle systems which incorporate timing and reaction-based elements which makes enemy encounters quite a bit more stimulating to me than what is encountered in typical Japanese turn-based RPGs. The second is the humor and offbeat imagination found throughout the series. There are just so many funny and clever characters and situations found in these games.
I’ve heard more than a few people call this the most boring and uneventful game in the M+L series. Now I’m only a handful of hours into the game so far, but I’m having a hard time understanding that position. In terms of the pillars I’ve outlined above (humor and battle system), I would put it (so far) on the same level as Superstar Saga (the first game), which isn’t too far behind Bowser’s Inside Story. The babies don’t really add much to the battle system, but they don’t really detract anything from it either. And one thing I really appreciate is that the game packs a lot more references to the various Mario spinoff games than other titles in the M+L series. Professor E. Gadd is one of my favorite Mario spinoff characters, and he plays a fairly important role in guiding the brothers in this game. I’ve also seen references to other “deep cut” games like Yoshi’s Cookie and both the Japanese and American versions of Super Mario Bros. 2. Kamek also has a funny little “ohhhh….. it’s you kids again” moment when he first encounters the baby brothers for the first time after trying to kidnap them in Yoshi’s Island.
So far, I’m looking forward to completing this game. Also during my break a few weeks ago, I got into Rayman Legends on Vita. I really enjoyed Rayman Origins, but I think Legends may actually top it. I think the art is a significant step up as it features a level of embellishment that wasn’t present in Origins. But more importantly, there’s just something about the level design in Legends that is more “fast and free” than Origins. I’m afraid I have a hard time articulating my feelings on what I mean by that. I think it’s because I always felt a little bogged down searching for the caged electoons in Origins, while their counterparts in Legends, the captured Teensies, are significantly easier to find. The result is that you can move through the levels at a faster pace that results in more satisfying platforming. Also, there’s not as many swimming levels which I found to be a huge relief.
I’ve let too many weeds grow in this blog for the past month, but I hope to get back on a (semi)regular posting schedule soon. Thanks to you all for reading!
Top 3 Tribute to the Nintendo DS
Oh look at that, I’m finally crossing the 50 post threshold! I knew I was close, but I didn’t realize how close until I happened to glance at my stats page. Seems like an occasion for which I should do something special. So this post is going to be a tribute to my favorite games on the Nintendo DS, a handheld with which I had a lot of great times.
The Nintendo DS is the machine that (perhaps to everyone’s surprise) kicked off a second golden age for Nintendo. When the two-screen handheld was announced, I think the new device was met with near universal bafflement. The GBA was still very young (especially when compared to the extensive lifespan of the GB/GBC family), and it was also fairly commercially successful. No one knew what to make of a new Nintendo handheld launching in that context. Nintendo also promised it wasn’t a replacement for the GBA (the infamous “third pillar”), which seemed to indicate that the company itself wasn’t particularly confident in the DS either.
It took some time for the DS to take-off in popularity to become the titan it’s remembered as. The original Nintendo DS model wasn’t the most attractive hardware, and it didn’t have many compelling games either for the first year or so. But around the time of the DS Lite redesign and the release of Mario Kart, the platform really exploded. Not just in sales and popularity, but developers also came to grips with the unique creative potential of the DS’s features to create a rush of great new games. There was a period there where a hardcore gamer could probably be content only playing new DS releases. There were so many acclaimed and unique games released in this boom period like Ace Attorney, Ouendan, Hotel Dusk, The World Ends with You, and Kirby: Canvas Curse. And Nintendo became ascendant again in the eyes of a lot of gamers who had strayed to the Playstation juggernaut.
As for me, I was a huge enthusiast of the Nintendo DS platform. The little machine accompanied me through some tough years, at a time when I really needed something that would allow me an escape. And even with all the time I’ve put into the DS and it’s library now being legacy titles only, there’s still so many games that I want to check out. Particularly a lot of late in life games like Picross 3D, Aliens: Infestation, Kirby Mass Attack, Dragon Quest VI, and Monster Tale. But among the many games I have played, the following three I would rank as my most favored:
Mario Kart DS
Some consider Mario Kart DS to be the first major hit for the platform. Not only was it an excellent excuse to to jump in with the recently released DS Lite, but it was also the flagship game for the DS’s online gaming capabilities. To be honest, I usually don’t enjoy the handheld Mario Kart games so much. I was left deeply apathetic after playing both Super Circuit and MK7. I think the reason why I’m indifferent to the portable skein of the series is that, to me, Mario Kart is best enjoyed playing against friends and family in the same room. It’s one of the last great bastions of local multiplayer. And Mario Kart is the only video game series I know that *everyone* enjoys playing, committed gamer or not. I mean, you can play these handheld entries locally, but that requires everyone have a DS handy, which is a condition that is exceedingly rare to find. (I will say I finally got into online Mario Kart in a big way with MK8.)
All that said, I surprisingly did really enjoy MKDS. I think it was because the tracks were so imaginative. For Mario fans, the themes they chose were really fun and great throwbacks, like the desert with the fire snakes, the SMB3 airship complete with Rocky Wrenches, and Luigi’s Mansion. Compare this to Double Dash, the previous title in the series, which I thought had really boring ideas for tracks (what does a cruise ship have to do with Mario?). Also, this was the title that introduced the retro circuits, meaning that the track count went from 16 to 32. All that said, I think this game just may be the most influential of its series, introducing a number of features and ideas the would carry over for all Mario Kart releases that would come afterward.
Mario and Luigi: Bowser’s Inside Story
I’ve often mentioned on this blog that I’m a huge fan of Mario RPG in all its many forms, and Mario & Luigi is probably my favorite of the three series. And within a group of series that are known for having a fair few titles with incredibly high quality, I think Bowser’s Inside Story is one of the best ones. Maybe not as good as Thousand Year Door, but probably the best of the Mario & Luigi’s, at least.
I give the game this high credit due mainly to the presence of two characters, Bowser and Lord Fawful. Bowser becomes a playable protagonist in this game and is on a parallel quest to that of the mustachioed brothers, so a lot of time is spent focused on his character. And this version of Bowser is a ton of fun. You know, there’s been many different approaches to Bowser’s personality over the lengthy history of Mario, from the bestial King Koopa of SMB to the doting dad of Sunshine and to the megalomaniac of Galaxy, and his personality in this game is more in-line with the comedic tone of this particular series, where he’s depicted as an arrogant yet buffoonish alpha male jock. Which makes the highly intelligent and cunningly vicious Fawful an excellent foil to the dopey Koopa boss. If you don’t know Fawful, he was originally a henchman from the first M&L who managed to outshine the main villain in most gamers’ eyes. In Bowser’s Inside Story, he gets his time in the spotlight as the primary antagonist, and his devious schemes don’t just subvert Bowser, but utterly humiliate him. That is to say, Fawful is the ultimate Bowser troll.
Beyond Fawful and Bowser’s interactions, there’s a ton of great story moments in this game. M&L has a sense of playfulness, whimsy, and humor that you just don’t find in the standard platforming games that are laser-focused on highly-polished run-and-jump gameplay. And the battle system is a a lot of fun as is usual for M&L. I’ve always enjoyed the reflex-based aspects that Mario RPG injects into its battle system. It goes a long way to keeping me engaged and preventing combat from starting to feel like a grind. And the ending is also one of my favorite game endings where we finally see Bowser get his just desserts.
Ghost Trick: Phantom Detective
If I had bothered to rank this list, I can without a doubt say that Ghost Trick would come up as number one. I honestly think that the DS’s excellent adventure games, like Hotel Dusk, Ace Attorney, Layton, and Ghost Trick, will be the most fondly remembered aspect of the platform, and Ghost Trick is easily on the top of this heap. Ghost Trick was the next project for director Shu Takumi after he led the enormously well-received Ace Attorney series. The game stars a recently-murdered amnesiac ghost who attempts to solve the mysterious circumstances of his demise. While the setup is fairly simple and rather cliche, the story that follows is actually fairly complex and original, with many twists and turns that I honestly didn’t expect. Furthermore, it is a story with a lot of heart, and I really felt for the characters and the struggles they went through. Despite all the convoluted supernatural weirdness that envelopes the plot, the characters felt very real and human to me.
Despite its lineage, Ghost Trick actually strays fairly far from the template of the simple visual novels that chronicle Phoenix’s adventures. Gameplay is greatly different. As opposed to the dialogue-based gameplay of Phoenix Wright, the story in Ghost Trick plays out in cutscenes mostly independent of the player’s input. The gameplay portion is centered instead on Sessile’s time-warping ghost power. Many people die during the course of the story, and Sessile has the power to rewind time to just moments before their death. This allows him to try to change the course of events that led to their untimely demise with the goal of preserving their lives. Saving them is not just for the sake of charity, but often because these people are leads in the mystery of Sessile’s murder. These time-bending rescues are accomplished by poltergeist-ing numerous objects to influence the characters and the sequence of actions that occur in the vicinity of the murder/accident victim. Consequently, it is more of a puzzle game than Ace Attorney, and the ways in which the game ultimately expects the player to utilize this simple ghostly possession mechanic actually get very inventive. There are many “a-ha” moments to be found here.
The art is another major difference between Ghost Trick and its predecessor. Ace Attorney makes use of very simple graphics with still character portraits and backgrounds. But Ghost Trick presents its world from a cross-sectional perspective (like a sidescroller), and the sprite work in this game is *amazing*, especially when it comes to animations. Character movements are impressively fluid, complexly-detailed, and full of whimsical personality. Just take a look at Inspector Cabanela below. I may even be willing to go out on a limb and say Ghost Trick has the best sprite work of any game I’ve ever played.
All-in-all, Ghost Trick is an amazing experience. For a platform that had so many endearing and heartfelt games, I think this one ranks at the top and is a must-play for enthusiasts and newcomers to the platform alike.