Review: Wolfenstein: The New Order
Wolfenstein has always kind of been the less popular big brother to Doom. Whereas Doom has a deep permeation in the public conscious, the Wolfenstein brand is not really known much beyond committed gamers. Strange enough though and with a total of six mainline titles, Wolfenstein has seen more releases than it’s overshadowing successor series, and while development of Doom 4 drags on at a sluggish pace, Machine Games has managed to deliver another incredibly worthy Wolfenstein entry with The New Order.
The setup for The New Order has us once again returning to the boots of American one-man army B.J. Blaskowicz. After successfully killing off robot Hitler way back in the original Wolf3D, the Allies now face an even greater threat in his replacement, the viciously genius Wilhelm Strasse, better known as Deathshead. Although most of the previous games have focused on Deathshead’s experiments with the occult, The New Order instead shows his more scientific side. Having outfitted his evil empire with powerful new scifi weapons, cyborgs, mutants, and really big robots, the Allies are quickly finding themselves outgunned. Their hope of victory rests in one last all-out assault on Deathshead’s compound, which forms the first chapter of the game. Long-story short, B.J. and his comrades fail, resulting in Deathshead’s successful global conquest. After a timeskip to 1960, B.J. gets back in the action, rejoining with the Kreisau Circle to finally bring down the seemingly insurmountable hold the fascist empire has on the world.
From what I’ve read, Machine Games appears to be composed of a lot of ex-Starbreeze talent, who’s most popularly known for their Riddick titles and the first The Darkness game, both series which have been lauded by fans. If you’ve played either of these series, you know that Starbreeze places a large amount of focus on storytelling, not just using cutscenes but also in-game sequences that are controlled by the player. Put another way, they do not make very “shootery” shooters. Large portions of those games involve the player doing activities other than taking down everyone in sight. The New Order follows in a similar vein. Composed of 16 chapters, there are more than a few levels which actually involve very little action.
At first this seems like a strange fit for Wolfenstein to me. When I think of this series, I think of an oldschool, nonstop run-and-gun, and, although Return to Castle Wolfenstein and 2009’s Wolfenstein have incorporated a bit of story in them, they have primarily been action-focused affairs. Of the game’s 16 chapters, ~4 of them have you exclusively (or almost exclusively) interacting with your fellow resistance members back at the base, doing various tasks for them. I found these chapters to be rather plodding, but ultimately necessary as the characterization they gave to the resistance is important in the game’s final few chapters. Often games start off really well but fall apart during the ending. This game definitely does not have that problem, and while the story elements feel a little overbearing in certain parts of the game, it all comes together in the final few chapters to create an amazing finale. Otherwise, perhaps my only big problem is that a fair few of the action-focused chapters are kind of short. In these chapters there’s maybe only 3-4 firefights total in the level, although they are really big firefights.
I’m not the world’s greatest game reviewer, so I’m going to be blunt and list all my pros and cons here:
*The game requires you to use a fair bit of cover, but not through a system where you dock to surfaces. Instead, you hold a button (L1 on controllers) which makes you lean in the direction you push the left analog stick. Yes, that’s right, leaning is back. Actually, this is probably a better way of making a cover-based shooter than a system where you magnetize to a chest high wall. It’s better for level design, since the levels aren’t simply open areas littered with the aforementioned chest high walls. Also, it doesn’t really slow down the run and gun side of the game, since you can more fluidly switch between charging down enemies and peeking out from behind cover.
*Speaking of the run and gun side of the game, aiming is very tight, even when using a controller. I rarely had to rely on aim-down-sights, which makes for much faster paced gameplay.
*I don’t want to spoil much, but I’ll just say that the levels are very varied in style and design. You get into some interesting places.
*The villains are truly deplorable. As you would expect of gloating Nazis, these people are remorseless, pitiless, cruel, vain, conceited, and hateful. You will hate these guys and everything they stand for, and victory will be all the more sweater.
*As I mentioned before, the story comes together for a great ending.
*There are a few areas where B.J. is armed only with a knife, and he must methodically sneak through an area and dispatch guards. This is somewhat true to the original Wolfenstein, which, unlike Doom, the enemies did not know B.J. was nearby unless they caught sight of him. If you were out of ammo, then you would have to rely more on sneaking up to enemies with the knife to take them out. The problem in this game is that the stealth really doesn’t have much tension. In the sneaking areas, the guards are usually only armed with knives themselves, meaning if you’re caught, the guards will slowly approach you and engage in a very simple knife fight. Considering their previous work and how significant these sections are in the game, you would think Machine Games could have implemented a more sophisticated and satisfying stealth system.
*In the first chapter of the game, B.J. is forced to make a choice that will affect the story for the rest of the game. This creates two “timelines” which can be seen in the chapter select screen. The story and levels play out differently between timelines, but my impression is that the differences are not very significant. It does create an appeal to replay the game, however.
*The game leaves a very clear loose thread hanging which would likely factor into the setup for a possible sequel.
*This is a “cross-gen” game and I only played the PS3 game. There are a few technical weaknesses in this version. Load times, which occur each time you die, routinely take ~25 seconds, so if you find yourself in a difficult firefight, you may be spending far too much time at the loading screen. Another issue I had was some really severe texture pop-in, although most of this only occurred back at the resistance base. Finally, in some of areas it can be difficult to spot far away enemies, which may be a symptom of the low native resolution. Again, I only played the PS3 version, and running the game on a competent PC or a next-gen console may mitigate these issues.
*As I mentioned before, more than a few of the chapters felt a little brief with only a handful of firefights. I associate Wolfenstein with being a little more bombastic, and more extensive action sequences would have been more appreciated.
*Some of the character models have really weird eyes. Most of them are fine, but some, including B.J., have the beady-eyed look to them.
In the end, I really enjoyed my time with the The New Order, and I would recommend it to anyone who enjoys these blockbuster cinematic single-player action games.