Wolfenstein: The Old Blood
There was a time when I didn’t really think much of Bethesda as a publisher. Their Bethesda Softworks developed games in the Elder Scrolls and Fallout series were great (especially the Obsidian-outsourced Fallout: New Vegas), but their publishing arm was falling flat on its face with failures like Rogue Warrior, Brink, Hunted and Rage. The latter was most disappointing as it was a long awaited project from the well-established id Software. But over the last few years, my opinion of them has really changed. Seems like things started to turn around with Dishonored, and since then they’ve released the The Evil Within and Wolfenstein: The New Order, both of which have been far better received than their earlier output. With such output, I guess it only makes sense that they plan to have their own big announcement show at E3 this year. I hope we’ll see some hints that they plan to continue the Wolfenstein series after the spectacular entry last year, but if not, at least they’ve released some new add-on content for the previous game.
Wolfenstein: The Old Blood is the new standalone expansion content for The New Order, a game that was amongst my bright spots of last year. Seemingly, Machine Games originally intended to release two DLC add-ons for The New Order but instead have ultimately combined the two add-on packs into a standalone game available on digital storefronts for $20. Honestly, it’s a move that makes sense. In a game like New Vegas, it makes sense that the add-on content isn’t standalone, because it requires you to have a preexisting character from the main game. For The Old Blood, nothing carries over from New Order’s campaign, and, consequently, there’s really no reason to exclude anyone who hasn’t played the original campaign. Of course, I recommend playing The New Order first if you haven’t already. Even though it’s a more expensive game, the additional price is worth it if you like non-open world, heavily story-driven action games.
The Old Blood is a prequel to The New Order detailing B.J.’s mission to Castle Wolfenstein (here called Wolfenstein Keep) to collect intel that will precipitate the assault on Deathshead’s fortress that kicks off at the start of The New Order. The Old Blood’s campaign is somewhat curious as it actually seems to finally break the tortuous Wolfenstein timeline. The New Order ostensibly takes place in the same timeline as Wolf3D, with Robo-Hitler dead after B.J.’s assault on the original Castle Wolfenstein, and the mad scientist Deathshead left in control of the fascist forces of Germany. However, The Old Blood seems to imply that this is B.J.’s first incursion into the titular fortress, and considering that the end of The Old Blood sets up the beginning of The New Order, the original game thus seems to have been taken out of the currently existing timeline (as well as all other pre-Bethesda Wolfenstein games). I’m not sure how I feel about this. Considering that Castle Wolfenstein is the series namesake, I would expect B.J.’s mission there to be a little more epic than what is appears in this installment.
The New Order was a heavily story-driven experience, a product of Machine Games whose members can boast such titles as The Darkness and Assault on Butcher Bay as part of their CVs. If you’ve heard anything about The Old Blood, then it’s probably that narrative takes a big backseat in this new content. The story is a throwback to Return to Castle Wolfenstein, focusing more on the Nazi’s experimentations with the occult than the retro-futuristic sci-fi bent of The New Order. It’s incredibly noticeable that The Old Blood was originally intended as two DLC packs, as you can easily tell where the game was split down the middle. The first four chapters feature B.J. escaping from Wolfenstein Keep and facing off against the iron-willed Rudi Jager, while the second set of chapters noticeably translocates the action to a Nazi archaeological dig led by the obsessed Helga Von Schabbs. I think the villains are definitely memorable in their depravity, and there are a few interesting characters you get to meet along the way, but in general, the story of The Old Blood is a very straightforward mission of elude the bad guys and steal the intel you seek. The heartfelt characters, the desperation of their struggle, and the glory of their victories and brutalities of their defeats gave The New Order a beautifully compelling story, especially so when you considered that it was found within such a bombastic action game. Those story elements are lightly touched on again here, but if you found the primary draw of The New Order to be its (relatively) complex and sympathetic narrative, then The Old Blood is probably not going to be for you.
It’s a good thing that the action gameplay is still good! Like it’s predecessor, The Old Blood is just a very good, fluid shooter. As I mentioned in my review of the previous game, while aim-down-sights is an option, it’s hardly necessary in this game. It has the sensibility of a traditional PC game with fast but functional shooting while still maintaining a focus on mobility. Cover is a big part of the game, but instead of docking to a surface as in most modern shooters, it gives you the ability to lean in any direction (even up), so you can shoot from behind obstacles. Leaning feels very natural and doesn’t work to slow down the action as the sticky cover systems of most shooters do.
The enemy variety is okay, nothing particularly great. The two main enemies you fight are your standard Nazi with a machine gun and a variant of heavily armored shotgunner. The shotgunners are not easy to kill head on, but if you take time to aim for their explosive backpacks, you can take them and a few surrounding enemies out in one hit. This interestingly lead me to using the sniper rifle a lot (and in relatively close quarters). In addition to these two main enemy types, there’s also some super soldiers, snipers, drones and a few novel one-off enemies sprinkled in. Some might consider this a spoiler, but considering the occult subject matter it’s not hard to predict that there are Nazi zombies thrown in the late game as well. This makes for a few interesting three-way battles, but I don’t think it’s an idea that’s used as well as it could have been.
Finally, just like in it’s predecessor, stealth is a major component of the game, but it’s entirely optional. When B.J. enters an area, the enemies are often unaware of his presence, giving him the opportunity to pick them off from the shadows, either by getting a takedown from directly behind or by using the silenced pistol to deliver headshots. Other than one section early in the game, stealth isn’t necessary. If you want to go in guns blazing, then it’s still entirely possible to progress via that route. As before, most areas are patrolled by “officer” enemies whose positions are revealed on the HUD. If these officer enemies are aware of B.J.’s presence, they’ll radio in continuous reinforcements until they’re eliminated. This provides the primary incentive for the stealth approach, as killing the officers stealthily avoids having to deal with respawning waves of enemies, but the respawning enemies aren’t so numerous that it’s not possible to make a direct assault at the officers to cut them off.
For me personally, I just like to play it via stealth. I’ve always enjoyed games that allow me to play as a predator hiding in the shadows, the aggressive type of stealth seen in The Last of Us and Splinter Cell: Conviction as opposed to the ghost-like stealth of, say, traditional Splinter Cell which rewards being completely unseen and unheard. I snuck through most sections at least until I took down the officers. One thing though, once B.J. is spotted, he’s spotted, and every enemy in the area becomes aware of his exact position at all times. There’s no way to hide because they just know where you are, kind of like the stealth in the latest Tomb Raider. I’m not sure if this is because the developers didn’t want to have to create additional AI behavior for the enemies, or if they just didn’t want the hide-and-seek seen in most stealth games to slow down the flow of the game.
As a side note, I’ve heard and read a lot of people get discouraged with one of the earliest sections of the game. Very early on in the game, there is a 30 minute or so stretch where B.J. only has access to a broken pipe for a weapon. The ensuing section is stealth-heavy, and B.J. must sneak past a series of super soldiers tethered to power-rails because he’s not capable of taking them on directly with just the pipe. The super soldiers can be shut down temporarily using timed switches that kill electricity to the rails that the super soldiers get power from. A lot of people seem to be having trouble with this section, but I found it to be very light. A few tips I can think to give people is that once the super soldiers are shut down, they can be permanently destroyed by coming up behind them and using the pipe to tear off the power tether. Also, their guns can be picked up and used on other super soldiers (although movement is greatly encumbered when carrying this weapon). If you aim just above the super soldiers’ heads, you can destroy the tether permanently deactivating them that way. When they are destroyed, they drop lots of armor to collect. And if everything else fails, you can also run away from the super soldiers since they’re confined to their rails. They’ll eventually forget about you since they have short memories (the only enemy in the game that does).
In short, I really enjoyed my time with The Old Blood. It doesn’t reach the same highs as its predecessor, especially in story, and I wouldn’t recommend this game to someone mostly into Wolfenstein for Machine Games’ storytelling prowess. But the action design is still there, even if it isn’t particularly advanced over the predecessor. If you think of The Old Blood as a DLC add-on pack, it’s easier to appreciate the game, I think. After all, it seems to me like it’s so rare for DLC packs to really offer up anything substantial to a game. I finished the game after 6-7 hours (or so Steam tells me), and I definitely think I was satisfied with what was there. I recommend the game, but not highly so. If you’re on the fence, maybe just wait for a Steam sale. It’s worth playing, but not worth wasting money on if you’re unsure.
Posted on June 1, 2015, in Essays and tagged Gaming, PC Games, Steam, The Old Blood, Video Games, Wolfenstein. Bookmark the permalink. 5 Comments.
Great review. I had a good time with this. I definitely think it falls short of The New Order for a few reasons. Most notably the story, but I liked TNO’s structure with the base you returned to and the variety that the laser tool gave things. Still the shooting is great here and it packs a lot of value for the price.
I actually read this review because I had played Wolfenstein 3D, but not Wolfenstein: The Old Blood. I played Wolfenstein 3D many years ago and did not hear about another game in the series until about ten years ago. I was interested in how the series had changed, the early game was a simple shooter, with little plot and designs consisting of similar enemies and repetitive walls. The new games seem to have a more complex plot and, using higher quality graphics, have a disturbing atmosphere. I think this effect occurs because the developers can use graphics that reflect their desire for a darker game, rather than relying on bright lighting and unrealistic designs. Do the Wolfenstein games follow a story? Are they all linked? Or do the newer games follow a story independent of the original games?
Theoretically, all the games take place in the same alternate timeline created when BJ kills Hitler at the end of the first game. The German war machine is taken over by a man named Death’s Head, and WW2 continues under his command. But the series has passed through the hands of a number of developers, and each tend to give it their own style. One tried to make it feel relatively realistic to WW2, another focused on supernatural elements, and a third studio focused on making it more sci-fi. A few characters have managed to carry over across games, but the overall story is a bit disjointed because of the changes in developers. I would say the story is only really heavily fleshed out in in The New Order, though.
Sorry to get back to your comments late, but I’ve been traveling.
I did not realise the development of the Wolfenstein games were so complex, with multiple studios and different ways of interpreting the series. Does each of the games use Death’s Head as a villain?
He first appears in Return to Castle Wolfenstein, although that game has two main villains: Death’s Head, who is interested in developing advanced technology (like cyborgs and robotics) to win the war, and Himmler, who wants to use the occult and supernatural. After that game, he’s the main antagonist for the rest of the series, although he has a number of important henchman that BJ has to fight.